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And if players somehow miss the shield, they can always take cover behind a barrel or an unsuspecting foe. Players can turn fiery pits, falling slabs and spike plates to their unruly advantage by luring adversaries onto them. Scattered throughout each level, traps await the player or the foolish enemy. There are a thousand ways how to get killed, and TinyKeep makes an astounding job of providing a thousand ways how to kill. It is indeed possible to go through the game without as much as a single swish of the sword, with players challenged to use their own intelligence in order to trump the opponents’ artificial grey matter. Although combat is an important system within TinyKeep, weaponry can be done without. The player starts each play-through with just the clothes on his or her back, and his first personal quest is probably to find the sword and shield scattered in the introductory level. The carefully-articulated intelligence is evident in every single encounter with foes, and each playthrough is made diverse thanks to the procedural generation engine in place. Alongside permadeath, two principal ingredients are the fundamental base of TinyKeep – artificial intelligence and procedural generation. The game follows closely the roguelike paradigm.
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Nonetheless, the game’s permadeath system makes following the unimposing storyline somewhat of a chore. And while there are some episodes which just can’t be skipped, most of the cutscenes and narratives can be ignored. Throughout the game, different cinematic cutscenes give the player purpose and make the hero’s journey one vibrant quest, whereas the different notes act as pointers and ice-breakers. Players learn to look for such narrative notes as they continue their ascent towards freedom, and while the game chooses not to dump the focus on storytelling, the evolving and occasionally humorous storyline, coupled with some excellent voice acting, is intriguing. Players start their quest in their prison cell, awaking from their slumber to witness their inmate gone, replaced with a hastily-scribbled note.
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By following the scattered notes left by the hero’s inmate, who left before him, players will destroy anything within their line of sight, turn monsters onto each other and satisfy their deepest, crudest desires of arson in an exuberant fortress. In TinyKeep, players become the protagonist in his journey towards escaping imprisonment from the underground keep. Published by Digital Tribe Games, TinyKeep is the dream-come-true adventure game of Phi Dinh, the project creator at Phigames.
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What do you do when you wake up everyday lying down on the bare stones beneath you, imprisoned in a deep dungeon and surrounded by otherworldly creatures with no one but your inmate to keep you company? Wait – where on Earth is Maggie?
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